I can't imagine Tales of Arise looking or playing this well in a world where we don't have new consoles, and I can't wait to see how other games, JRPGs and beyond, find ways to leverage the strengths of these systems. It's exciting to see the stellar art direction and eccentric design that JRPGs are known for elevated by today's hardware rather than limited by it. Tales of Arise packs the whole new-gen package into a series that's frequently struggled to keep up with the times, and it just makes me happy to see it. The frame rate doesn't tank when you stack flashy special attacks, menus are snappier, character swapping is instantaneous, loading and saving is lightning fast – I could go on. Thanks to its greatly improved graphics, even reused, recolored enemies – a Tales, and indeed video game tradition – look more distinct and feel less same-y. It's able to switch between gameplay, cutscenes, and stylized vignettes without pace-killing load times or quality dips, and this makes the full-fat anime scenes feel more special. It's a great example of how new-gen muscle can benefit all games, not just the AAA bigshots. Tales of Arise is more than just pretty, too.
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